Four score and 14 years ago Way back in 1998 I as a seven year old boy discovered a place. This place was so magical that it would go on to Mold me into the young man you know. This was the cartoon network programming block known as Toonami!
Toonmai introduced me (and many of my generation) to Anime with adult themes, Music, and Idea's that most Adults might have thought far above our cognitive ability to understand. How wrong they were.
On April 1st 2012 Cartoon network Brought back Toonami as an April fools joke, Little did they realize that the internet took notice and would not just be satisfied with one night. So began the petitions And tweets, #bringbacktoonami was even trending in the US for a period. We all hoped it would be enough but secretly knew it wouldn't be.
But for once we were wrong!
Cartoon Network has Heard us and intends to bring back Toonami. SO REJOICE my friends some day soon your host T.O.M. will be steering his ship through the stars once more, bring you quality programming!!
Till that day I would like to share a few things I have found over the past week.
First :Toonami aftermath - this is toonami 24/7, 365 days a year (enjoy)
http://www.toonamiaftermath.com/
and if you feel the need here is my current desktop
ToonamiAftermathWall
Second : a few Amv's that toonami aired
Space is the place
Dreams
(This One AMV had the largest impact on me as kid.Watch this an know me )
That's it for this dose I'll see you next time
_Dom
treat
Circles
The Council of Nine
Music and internet by _dom, Anime and tv by Animebuff123, Video games and movies by Fridge invader, Books by Sexy_librarian
Welcome Traveler to The Council,
You've reached your one stop shop for everything awesome from the world of anime,games,books, music,movies and internet videos.
so kick back,pull up a spot the couch ,and enjoy the ride
Dont know what to listen to?
http://www.youtube.com/user/Masontrapp1?feature=mheCheck out my youtube page home of all the freshest beats out japan
Council radio
Thursday, April 5, 2012
Wednesday, November 23, 2011
Its been such a long time
(o Y o) a big breasted hello to you all, its been a fair amount of time since my last post here so I understand if no one is reading this or really gives a shit about what i have to post here... thats not gonna stop me from posting again tho :D so for the 3rd time im back boyos here with your weekly dose of the internet funnys!Slash Musical suggested listenings
First things first,
Over the past couple on months i have fallen head over heels in love with the concept of abridging.So lets just make this as painless as possible and get it over with right from the getgo
This is an abridge of an abridge (fan based parody of a fan based parody) by the youtube user Littlekuriboh. Hes pretty good at what he does,even people who have never seen naruto can appreciate the absurdness of the show.
Next lets round off this little "don't call it a comeback" (wow even I feel bad after that one)with a bit of the tune'ige
first up we've got the foo fighters bridges burning off there new album wasting light.
I have a great idea for this song, when the 2012 election is all dead an buried i want to make a little compilation video of when each candidate lost it to this tune(the rick perry broken robot moment, or michele bachmann's hpv vaccinations cause retardation).
Rock on
Next My all time favorite trip/hop artist Blockhead ...
nuff said
Let me just say that yea this song is in Korean,and yes its funny.Im going to have to rethink my whole disliking of the Korean culture mind set... anyway enjoy this song from the perspective of a dog XD
Well that all ive got on my mind for the moment guys / girls/ Superintellegent space men from the planet P, I bid you adieu from all of me to you
_Dom
Treat
that right bitches VVFS is back, give brett some views
First things first,
Over the past couple on months i have fallen head over heels in love with the concept of abridging.So lets just make this as painless as possible and get it over with right from the getgo
This is an abridge of an abridge (fan based parody of a fan based parody) by the youtube user Littlekuriboh. Hes pretty good at what he does,even people who have never seen naruto can appreciate the absurdness of the show.
Next lets round off this little "don't call it a comeback" (wow even I feel bad after that one)with a bit of the tune'ige
first up we've got the foo fighters bridges burning off there new album wasting light.
I have a great idea for this song, when the 2012 election is all dead an buried i want to make a little compilation video of when each candidate lost it to this tune(the rick perry broken robot moment, or michele bachmann's hpv vaccinations cause retardation).
Rock on
Next My all time favorite trip/hop artist Blockhead ...
nuff said
Let me just say that yea this song is in Korean,and yes its funny.Im going to have to rethink my whole disliking of the Korean culture mind set... anyway enjoy this song from the perspective of a dog XD
Well that all ive got on my mind for the moment guys / girls/ Superintellegent space men from the planet P, I bid you adieu from all of me to you
_Dom
Treat
that right bitches VVFS is back, give brett some views
Saturday, November 5, 2011
Desert Punk
If you like big tits and even bigger explosions you'll like Desert Punk. Its a really enjoyable show as long as you take it for what it is which is over the top action and busty babes. I started to think they'd develop the story a little more and it seemed like they tried to but it all kind of falls apart at the end and goes back to boobs and explosions.
The anime is set in the Kanto desert a waste land with skeletal remains of futuristic cities. Desert Punk or Kanta Mizuno is a ruthless mercenary (who's big claim to fame is having never failed a job) living in one of the settlements in the desert but away from the "capital city." His luck changes when on a mission to take out a group of bandits and recover some treasure he comes across a "lost woman" in the desert. The woman turns out to be Junko Asagiri a mercenary after the same treasure. Junko turns out to be Desert Punk's main romantic interest (although he's not too picky as long as the chick's got massive fun bags and not hard on the eyes) and his biggest rival/pain in his ass. In a battle with a man know as the Shimmer Sniper Kanta finds a little girl who he kindly helps out. Little does he realize but this girl Kosuna is the sniper's apprentice. After defeating the Shimmer Sniper Kosuna pursues Desert Punk in the hopes of becoming his apprentice and she ultimately succeeds.
With Desert Punk what ya see is more or less what ya get. The show spends a lot of time dancing around the idea of a really interesting plot line but in the end a lot goes more or less unresolved. It's almost like the writers animators or whoever thought that the show would have a longer run. This anime would have been perfect if there had been a second season they could have finished the story rather than leaving the view sitting there at the end of the 24th (24th?) well final episode saying "What? That's it?" Don't get me wrong it is enjoyable but don't expect a whole lot of intrigue.
It's a fun anime to watch especially if you like big breasted women I know I've said that a lot but that's in the description of the show on hulu. If not or you're looking for something with more depth this isn't for you. I personally liked it but only watch it if you feel like watching something stupid and hilarious.
Saturday, October 29, 2011
Code Geass: Lelouch of the Rebellion
WOW! That's about all I can say about Code Geass. I've been meaning to watch this one for quite some time and have just been putting it off and now I'm wondering what the hell took me so long. Lelouch is quite possibly the greatest hero and anithero of any show I've ever watched and not just anime.
This anime's main story line revolves around Lelouch Lamperouge or Lelouch Vi Britannia a prince of the Holy Britannian Empire the major world power. Lelouch and his sister Nunnally are in hiding at the Ashford Academy the school which Lelouch attends because both his and Naunnally's mother was murdered under mysterious circumstances and Lelouch and Nunnally are presumed dead. The action starts when returning from a chess match against a Noble of Britannia Lelouch accidentally involves himself in a struggle between the Japanese resistance (Japan has been subjugated by Britannia and renamed Area 11) and the Britannian government. In the struggle Lelouch gains a mysterious power known as Geass which allows him to command anyone to obey a single order unconditionally until that order has been fulfilled. During this first decisive battle Lelouch takes control of the Japanse resistance and leads them into a near victory. Unbeknownst to Lelouch the Britannian Empire sends Suzaku Kururugi (Lelouch's dearest friend) into battle with a new and unique Knightmare mech which Suzaku uses to effectively squash the uprising. Lelouch later discovers that one of the resistance fighters is also one of his class mates Kallen Stadtfeld she later becomes his ace pilot when Lelouch establishes a new resistance group known as the Black Knights and lead by Lelouch in disguise under the name Zero. That's just the first series which is 25 episodes. In the second series Lelouch and the Black Knights establish their own country and name it the United States of Japan and join together with the other major world power the Chinese Federation forming a pseudo country of approximate size and power to Britannia with the Black Knights as the military force for the "country."
Now it may seem like I went into a lot of detail about the plot but that barely scratches the surface there's countless intrigue and romance, death and betrayal and under it all each individuals drive to fight for justice and end the war mongering of the world. Lelouch is one of the most interesting characters because he has to lead a double maybe even triple life to accomplish his goals. He is a true renaissance man. He's an excellent leader and strategist, a great friend and is willing to accept the role of the true bastard to unify the world. He expertly creates an undying symbol for Justice in Zero and does his best to protect innocent lives. However when he needs to Zero is not above making sacrifices for the greater good. Throughout the entire series there's always that lingering question in your mind is he the good guy or is he just a selfish bastard. I'll leave that to you to decide however I think that Lelouch executes his plans for world peace nearly flawlessly despite the loss of many of his friends and occasionally what he believes was his whole reason for fighting. On the other side of this coin there is Suzaku who believes that no life should be sacrificed unless it's unavoidable and that people should work within the system to instigate change. Suzaku is an interesting character because he is an 11 (Japanese) an "honorary Britannian" and also the son of the last prime minister of Japan the one who allegedly took his own life to get the Japanese people to surrender to Britannia. Suzaku is deeply troubled because he is a soldier that is rapidly ascending through the ranks of the Britannia military and trying to maintain his beliefs that every life sacred. He is also old friends with Lelouch and Nannually and on several occasions nearly succeeds in discovering Lelouch's identity as Zero whom he regards as the absolute epitome of evil. It is interesting to watch their friendship grow and change since neither knows the others true identities Lelouch the "Black King" of the Black Knights, and Suzaku the "White Knight" of Britannia.
I would definitely give this a big recommendation. I've barely scratched the surface of this show but if I were to do a longer review it would probably turn into an in depth analysis of good and evil and all that bull shit and I don't want to get preachy. So long story short if you listen to nothing else I have to say listen to this. Watch this anime it's fucking awesome also if you've got the time check out Full Metal Alchemist Brotherhood and Gurren Lagan. Which I may not get around to reviewing for awhile because I've got so much good stuff to watch that its hard to go back and rewatch them by myself. That does not change the fact that they are brilliant and so is Code Geass.
Wednesday, October 19, 2011
Elder Scrolls 4: Oblivion
I'm not going to lie, I played this because I can't wait for Skyrim. It's an everyday obsession of mine. I'm counting down the days and cursing the God who didn't invent time travel. I've considered freezing myself like Cartman or accidentally raising a demon who possesses and kills all of my friends, forcing me to open a portal back to the Middle Ages and then fight a horde of skeletons and take a potion that sends me forward in time, but I'll drink a little too much and go too far ahead to a point when Skyrim has finally, FINALLY debuted. I really want the game is what I'm saying, and Oblivion is a good band-aid until I can get my grubby hands on a copy.
Oblivion was a launch title when the Xbox 360 debuted all the way back in 2005. Six years is a long time for a video game, and yet it still looks fantastic. Yes, there's pop in, the character models are all ugly as sin and a lot of the environments look similar, but it was made back when Halo 2 was a wildly popular and attractive-looking game. It ushered in that new generation with style, and still looks good. Normally I don't talk about graphics because normally I don't care. Of course you need to be able to see what is going on in the game, but beyond that it isn't really that important. There's the surface aesthetic value, which is very nice but it wears off. You may be entranced by a game's brilliant graphics for the first hour, but the six after that degrade the "wow" factor somewhat. Oblivion and game like Oblivion are an exception, however, because the aesthetic is necessary to the game play.
When you think of game play in Oblivion, you probably think of the swordplay or the magic or the speechcraft system that doesn't work very well. All of that is actually a very minor part of the game play. Oblivion's main driving game play is walking, or more specifically exploring. It's about discovering places and looting them. It's about sinking into this world and learning every nook and cranny. It's this weird repetitive cycle where you go to caves to level up and find loot so that you can kill bigger things in different caves. This is the core game play of the open-world RPG (as well as most MMO's) and its so much fun.
I love exploration and it's handled so beautifully here. There are so many places to go and so many things to see. There's a guy named Goblin Jim and he lives in a cave with a bunch of goblins. Why? If there's an answer, I never found it. You get quests out of the blue just because you happened to wander into an invisible town or you talked to a guy who's having trouble catching fish. Now, the freedom isn't what makes this intoxicating, but the accomplishment. You are doing things in the world. There's a main story about demons breaking out of Hell (I'm sorry, daedra breaking out of Oblivion,) but no one I've talked to cares. This is not a game driven by narrative, it's a game driven by the environment. It's a game driven by mystery. There are small narratives and one big narrative, sure, but you can ignore those and search every cave, like I did, for the best sword around. This isn't Hamlet on the Holodeck, but that doesn't mean that it is without feeling and meaning. I was actually quite moved the first time I played Oblivion. I was just walking along a river near the city of Leyawin and I ran into a cottage. The moon was big and it was all really beautiful. This game is about exploration. It's about getting outside and finding things. Every time I play it I want to walk across the country and possibly kill a wolf.
In terms of nitty-gritty mechanics, I love that using whatever your skill is actually raises that skill. For example, using a sword makes you better at using a sword. They make you choose major and minor skills at the beginning. Major skills get a boost and raise your overall level as they develop which in turn raises our stats. It's all very roundabout and I'm glad they're getting rid of it in Skyrim. The animations look silly now, but that's unfair. I don't like that the difficulty of the enemies gets higher as you level. It's frustrating because part of the fun of leveling your character is becoming this unstoppable badass that can fell a goblin in a single blow. Player characters in RPG's are tied more to the player than in any other genre, which is why you want them to feel powerful. Who cares if it make the game a little unbalanced? I'm not saying there shouldn't be difficult enemies in the game, but I should be able to kill a goblin with one swing once I get to a high enough level. These are minor gripes in a game that really holds up after all of this time.
I've heard people complaining about Skyrim, which I haven't mentioned is the next game in the series, but I hope I don't have to. The main complaint is that its the same thing that Bethesda has been doing forever. I understand the whining, but at the same time I just don't care. I agree that the game industry has been a little stale in terms of innovating in their triple-A titles, but we still have tons of indie games being made. Even if they weren't, though, the Elder Scrolls series is not the issue. These are games which have game play actually benefits from better graphics and larger disc space. These are worlds to be explored and immersed in, and worlds have all sorts of polygons. So let's ease off of Bethesda and their beautiful worlds and put a little more pressure on the faceless Marines shooting at the color brown.
Oblivion was a launch title when the Xbox 360 debuted all the way back in 2005. Six years is a long time for a video game, and yet it still looks fantastic. Yes, there's pop in, the character models are all ugly as sin and a lot of the environments look similar, but it was made back when Halo 2 was a wildly popular and attractive-looking game. It ushered in that new generation with style, and still looks good. Normally I don't talk about graphics because normally I don't care. Of course you need to be able to see what is going on in the game, but beyond that it isn't really that important. There's the surface aesthetic value, which is very nice but it wears off. You may be entranced by a game's brilliant graphics for the first hour, but the six after that degrade the "wow" factor somewhat. Oblivion and game like Oblivion are an exception, however, because the aesthetic is necessary to the game play.
When you think of game play in Oblivion, you probably think of the swordplay or the magic or the speechcraft system that doesn't work very well. All of that is actually a very minor part of the game play. Oblivion's main driving game play is walking, or more specifically exploring. It's about discovering places and looting them. It's about sinking into this world and learning every nook and cranny. It's this weird repetitive cycle where you go to caves to level up and find loot so that you can kill bigger things in different caves. This is the core game play of the open-world RPG (as well as most MMO's) and its so much fun.
I love exploration and it's handled so beautifully here. There are so many places to go and so many things to see. There's a guy named Goblin Jim and he lives in a cave with a bunch of goblins. Why? If there's an answer, I never found it. You get quests out of the blue just because you happened to wander into an invisible town or you talked to a guy who's having trouble catching fish. Now, the freedom isn't what makes this intoxicating, but the accomplishment. You are doing things in the world. There's a main story about demons breaking out of Hell (I'm sorry, daedra breaking out of Oblivion,) but no one I've talked to cares. This is not a game driven by narrative, it's a game driven by the environment. It's a game driven by mystery. There are small narratives and one big narrative, sure, but you can ignore those and search every cave, like I did, for the best sword around. This isn't Hamlet on the Holodeck, but that doesn't mean that it is without feeling and meaning. I was actually quite moved the first time I played Oblivion. I was just walking along a river near the city of Leyawin and I ran into a cottage. The moon was big and it was all really beautiful. This game is about exploration. It's about getting outside and finding things. Every time I play it I want to walk across the country and possibly kill a wolf.
In terms of nitty-gritty mechanics, I love that using whatever your skill is actually raises that skill. For example, using a sword makes you better at using a sword. They make you choose major and minor skills at the beginning. Major skills get a boost and raise your overall level as they develop which in turn raises our stats. It's all very roundabout and I'm glad they're getting rid of it in Skyrim. The animations look silly now, but that's unfair. I don't like that the difficulty of the enemies gets higher as you level. It's frustrating because part of the fun of leveling your character is becoming this unstoppable badass that can fell a goblin in a single blow. Player characters in RPG's are tied more to the player than in any other genre, which is why you want them to feel powerful. Who cares if it make the game a little unbalanced? I'm not saying there shouldn't be difficult enemies in the game, but I should be able to kill a goblin with one swing once I get to a high enough level. These are minor gripes in a game that really holds up after all of this time.
I've heard people complaining about Skyrim, which I haven't mentioned is the next game in the series, but I hope I don't have to. The main complaint is that its the same thing that Bethesda has been doing forever. I understand the whining, but at the same time I just don't care. I agree that the game industry has been a little stale in terms of innovating in their triple-A titles, but we still have tons of indie games being made. Even if they weren't, though, the Elder Scrolls series is not the issue. These are games which have game play actually benefits from better graphics and larger disc space. These are worlds to be explored and immersed in, and worlds have all sorts of polygons. So let's ease off of Bethesda and their beautiful worlds and put a little more pressure on the faceless Marines shooting at the color brown.
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